
It forces your Necromancer to join in on the fight. Blood Storm will trigger once due to being cast. ) - before you end the turn of your character, you sneak upon the enemies with your Necromancer (he needs to stay out of combat). Ideally, you used your summon/teammate to somehow clump the enemies together (Teleport, Netherswap. Here is how to do it: - your Necromancer is out of combat, while the enemies are locked in combat with about anything (summon, teammate, etc.) - You wait until the enemies have acted. So, you can actually have all 3 turns of damage in before the enemy even reacts. Under Tips one thing is missing: 'waiting' causes it to trigger, since the round begin is when your character acts instead.
Leaves a blood surface under each enemy hit. Blood clots hit enemies when this skill is cast and two turns after that when it's the caster's turn. Both Diseased and Decaying status effects last for 2 turns. Can be deflected, but will not damage the caster or their allies. Is affected by range bonuses ( Far Out Man, Farsight). Scales with level, intelligence and Warfare.
Given to you by Almira when you break her curse with Swornbreaker. (At least one of them must be Source Skills) Obtained by combining any Hydrosophist Skill book and any Necromancer Skill book. Turns all water in the area into blood.īlood Storm is a Necromancer Skill in Divinity Original Sin 2. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying.